Easy Portuguese

Mobile app and responsive website for learning European Portuguese.

RoleUX Researcher, Writer, and Designer
GoalImprove the language learning process for adults
TimelineJuly – August 2022

The problem

This conceptual project was part of the UX Design certificate program by Google. The brief was to design a tool to help people learn a new language.

We know that adult brains are far more developed than children's, but they also have a much harder time learning new languages.

Research suggests that the acquisition of new skills and knowledge is more deliberate and inefficient in adults. A study from MIT shows that trying harder can actually make some aspects of learning a new language more difficult.

The solution

Want to learn a language as an adult? Don't try so hard! But joking aside, adult learners are more successful in learning a new language with resources that fire their curiosity.

I focused my effort to make the learning process more interesting and fun. The goal was to design the app and a responsive website that will improve the learning process by providing interesting content.

My role

I designed the app and the responsive website from conception to delivery. I consulted and shared insights with another colleague from the course once a week.

I used secondary research focused on how adults learn a new language to develop questions for the initial interview.

User interviews led me to create a persona for the mobile app and one for the responsive website.

I sketched paper and digital wireframes and did usability studies. I made design changes accounting for accessibility and moved on to create low and high-fidelity prototypes in Figma. And then tested again with potential users.

Understanding the user

Insights from primary research showed that adults need resources tailored to their interests. They are willing to work towards their goals if they find the lessons interesting.

To better understand the users, I created user stories for the two personas and developed their user journey maps. Their problem statements were crucial in the ideation phase.


Persona Lorena

Lorena

42 / College graduate / Ceramic tile installer

“I want to learn a new language to be more successful at my job.”

Lorena is a construction worker from Kraków. She is married and has two kids. During the summer months she works in Portugal. She uses her mobile phone for everything.

Lorena would like to learn Portuguese to get more profitable jobs. She needs an app for learning Portuguese while working. Thus, the app should provide many listening exercises and bite-sized explanations.

Goals
Wants to learn Portuguese for her job during the job
Enjoys listening to music, podcasts and documentaries
Frustrations
Can’t afford private language lessons
Can’t put aside 2-3 hours for learning
Doesn’t own a computer

Persona Davide

Davide

72 / College graduate / Retired electrician

“Learning Portuguese will get me closer to my nephews!”

David is retired and lives alone in Palermo. His son lives in Portugal with his Portuguese wife and two kids. David has a lot of time and wants to learn Portuguese to be able to talk to his nephews and daughter-in-law.

David is slightly uncomfortable with technology. He has arthritis and struggles to use a smartphone. Instead, he prefers using his computer or tablet.

Goals
Wants to learn Portuguese to communicate with family
Needs visual cues to remember
Frustrations
Smartphones are difficult to use because of his arthritis
Portuguese lessons on other platforms are too childish

Competitive analysis

I researched existing language learning platforms focusing on their content and features. The competitive analysis revealed issues and opportunities to address with the Easy Portuguese app.

IssuesOpportunities
Lack of comprehensive content strategyDesign content based on themes and interest
Too much visual noiseProvide easy navigation
Gamification used to the extremeUse gamification to encourage users to set in-app goals
View the full competitive analysis

Starting the design

To address the issues identified in the competitive audit I used the Crazy Eights sketching technique. After ideation and sketching paper wireframes, I created the initial designs for the Easy Portuguese app.

Ideation stage – Crazy Eights

The designs focused on content for adult users to spark their curiosity and incentivize them to continue learning.

In the first usability study I tested the user flow of learning basic vocabulary and review quizzes for the Greeting section.

View the low-fidelity prototype
Onboarding
Video content
Audio content
Vocabulary review

Key insights from the usability study:

  • Content: Users liked the app's content. The basic vocabulary section sparked their curiosity.
  • Navigation: Users need easy navigation to resources, listening snippets, and short videos.
  • Quizzes: Users had difficulty understanding how to advance in the review section (quizzes).
  • Visual cues: Visual indications of how to select the right answers and move throughout the app were confusing to most users.

High-fidelity prototype

Based on insights from the usability studies, I made design changes to improve the global app experience.

Design changes informed by insights:

  • Homepage with a global view of the app;
  • Available resources and how to explore them (browse by theme);
  • Sections for vocabulary, quizzes, learning tips, audio and video content.

The high-fidelity prototype included design changes made after the usability study.

View the high-fidelity prototype
Home screen
Vocabulary review
Grammar bits
Verb conjugation

Accessibility considerations:

  • Screen reader integration;
  • Use of text labels alongside icons to reduce the user's cognitive load;
  • Visual cues to show the state of a selected category;
  • Both audio and video content have subtitles and transcripts (can be uses in the app or downloaded).

Responsive design

I started designing the responsive website after completing the app's high-fidelity prototype.

I based my work on this sitemap to ensure a cohesive and consistent experience across devices.

Screen size variation designs included mobile, tablet, and desktop. I optimized the designs to fit the specific user needs of each device and screen size.

Takeaways

Although it was an exercise, I set tight time constraints and kept things moving to imitate fast paced start-up conditions.

The complexity of the project was at times overwhelming. But I didn't want to sacrifice neither features nor content. I got to the desired solution by going back to the research and realigning with users' needs.

Impact: learning a new language isn't boring anymore! Instead it's more like traveling and discovering the language through the country's culture.

Next steps:

  • Conduct qualitative research on how successful the app is in reaching users' goal to learn a new language.
  • Diversify educational resources and games
  • Add gamification and rewards

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